7. I would say the design where decent enough, map 2 could have used some improvements, it was just single 1 tile corridors, even if the gimmick was cool, it could have been better if it was a bit more maze like.
B) I wanted to create a steady difficulty curve that grows alongside the combat
6. It started well, the first map was easy enough, then the first 3 turns of chapter 2 where too tight, one bad move and game over, once you get in the corridors is just killing skeletons 1 by 1 to get exp.
Then chapter 3 was fairly easy, and then chapter 4 was an exercise in frutration, I had to save constantly to get good turns, all enemies had 100% Hit, while mine had 70 to 80, that and the high damage from enemies meant that or just Sancho could be in the frontlines or any miss meant a game over. And then the last group of enemies didn't do anything, they just stood there taking hits.
C) Which map do you lie the most? just say the number.
2 even after all I said, I liked the gimmick.
D) It was difficult to know what to do in each map?
3. Not a problem at all.
E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.
3. I found all and has no trouble to know who where them.
Let me your thoughts :)
I will fix the stats on final battle then (also translate it into English too) and have all you told me in mind for the next video game I'm cooking hehe. Thanks a lot for your survey and the time spent on the game!!
5, Chapter 1 is fine for a first map and Chapter 3 is pretty decent, they’re nothing mind blowing but I had fun. Chapter 2 has a neat gimmick but you’re just killing skeletons in a one tile wide corridor for most of it which wasn’t all that engaging. Chapter 4 was awful, the enemies were able to kill my units way too easily and constantly missing attacks got really frustrating, I had to resort to holding a chokepoint in one of the corners near one of the breakable walls for most of it.
B) I wanted to create a steady difficulty curve that grows alongside the combat
6, the game does get harder as it goes on but the issue is again Chapter 4 which is a massive difficulty spike compared to Chapter 3.
C) Which map do you lie the most? just say the number.
3
D) It was difficult to know what to do in each map?
3. Not a problem at all.
E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.
2, I didn’t immediately connect the dots that the Armor Knight was recruitable until I saw that he had dialogue in Chapter 4.
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I thought that no game could possibly surpass Sonic Boom: Rise of Lyric, but here I am staring it down the bottle
SRPG Studio Project Public Survey.
(Gameplay)
A) I wanted to create a good level dessing.
On a scale of 1 to 10, how well did I do?
1. Poor level, there are lot of empty spaces and the level don't help at all in the strategy gameplay.
5. Not a bad dessign, but it has his flaws. Maybe you must invest more time on it next time.
10. They are incredible well performed.
I belive I score at a 7.
B) I wanted to create a steady difficulty curve that grows alongside the combat
1. Wow, it was too difficult or too easy to complete. There is really not curve.
5. Early chapters tended to be more difficult, later chapters were too easy.
10. It's perfectly balanced, I didn't have any issues on beat the game.
I belive I score a 8
C) Which map do you lie the most? just say the number.
1. Goblin ambush.
2. Catacombs.
3. Deep in the cave.
4. Last battle.
D) It was difficult to know what to do in each map?
1. Dude, i just killed all enemies on the map because I thoug that was the objetive.
2. In some maps i didn't know how to bet them.
3. Not a problem at all.
E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.
1. Wait what? there are more than 3?!
2.I thoug only 4 where the characters playable.
3. I found all and has no trouble to know who where them.
Let me your thoughts :)
SRPG Studio Project Public Survey.
(Gameplay)
A) I wanted to create a good level dessing.
On a scale of 1 to 10, how well did I do?
7. I would say the design where decent enough, map 2 could have used some improvements, it was just single 1 tile corridors, even if the gimmick was cool, it could have been better if it was a bit more maze like.
B) I wanted to create a steady difficulty curve that grows alongside the combat
6. It started well, the first map was easy enough, then the first 3 turns of chapter 2 where too tight, one bad move and game over, once you get in the corridors is just killing skeletons 1 by 1 to get exp.
Then chapter 3 was fairly easy, and then chapter 4 was an exercise in frutration, I had to save constantly to get good turns, all enemies had 100% Hit, while mine had 70 to 80, that and the high damage from enemies meant that or just Sancho could be in the frontlines or any miss meant a game over. And then the last group of enemies didn't do anything, they just stood there taking hits.
C) Which map do you lie the most? just say the number.
2 even after all I said, I liked the gimmick.
D) It was difficult to know what to do in each map?
3. Not a problem at all.
E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.
3. I found all and has no trouble to know who where them. Let me your thoughts :)
I will fix the stats on final battle then (also translate it into English too) and have all you told me in mind for the next video game I'm cooking hehe. Thanks a lot for your survey and the time spent on the game!!
A) I wanted to create a good level dessing.
On a scale of 1 to 10, how well did I do?
5, Chapter 1 is fine for a first map and Chapter 3 is pretty decent, they’re nothing mind blowing but I had fun. Chapter 2 has a neat gimmick but you’re just killing skeletons in a one tile wide corridor for most of it which wasn’t all that engaging. Chapter 4 was awful, the enemies were able to kill my units way too easily and constantly missing attacks got really frustrating, I had to resort to holding a chokepoint in one of the corners near one of the breakable walls for most of it.
B) I wanted to create a steady difficulty curve that grows alongside the combat
6, the game does get harder as it goes on but the issue is again Chapter 4 which is a massive difficulty spike compared to Chapter 3.
C) Which map do you lie the most? just say the number.
3
D) It was difficult to know what to do in each map?
3. Not a problem at all.
E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.
2, I didn’t immediately connect the dots that the Armor Knight was recruitable until I saw that he had dialogue in Chapter 4.